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Opinion: Crunching / The Retroactive Ripples

Dan’s musings on “crunch time” and the ripples it causes

TECH: High FPS, Slow Movement?

The first of a series of tech blogs / articles that covering all aspects of the technical side of game development.

State of Play #11

Further updates regarding the way we’re thinking at the moment, what we’re working on now, and EGXRezzed 2014.

State of Play #10

An update on what we’re doing at the moment, and an insight to our current thinking.

Electro Bobble Available On Amazon!

Electro Bobble, our vertical bullet-hell platformer, is now available on Amazon in the US! Go check it out and show us some love!

State of Play #9 (Electro Bobble Update!)

Read all about the new features and bug fixes in version 1.0.3 of Electro Bobble!

Equaliser Now Has It’s Own Website!

We’ve launched a new website for our currently in development music game, Equaliser!

State of Play #8 (The Equaliser Edition!)

Find out more about how development of our music-based game, Equaliser, is going!

Electro Bobble Price Drop!

We’ve reduced the price of our vertical bullet-hell platformer, Electro Bobble! It can now be yours for just only €3.99 – that’s €2 off!

Electro Bobble V1.0.2 Released!

Read about the changes in Electro Bobble v1.0.2!

Watch Us Work!

Ever wanted to watch a game being developed live? As part of the SendMorePeople WeekendWarriorJam we’ll be broadcasting development of our new game, Equaliser!