Find out about our first mobile game, DoubleNumbers, released on the Google Play store this week!
Get the low-down on how things are progressing at Diado Gaming, and all of the changes happening.
Dan’s musings on “crunch time” and the ripples it causes
The first of a series of tech blogs / articles that covering all aspects of the technical side of game development.
Further updates regarding the way we’re thinking at the moment, what we’re working on now, and EGXRezzed 2014.
An update on what we’re doing at the moment, and an insight to our current thinking.
Read all about the new features and bug fixes in version 1.0.3 of Electro Bobble!
Find out more about how development of our music-based game, Equaliser, is going!
Find out more about the release of Electro Bobble, and some of the changes we’re going to be making to it over the next few days!
Find out more about how Electro Bobble development is progressing!
Introduction There have been lots of changes to Electro Bobble since the last post, all of which will be covered lower down the post, but first here’s the first gameplay video from […]
Development Progress Update It’s been a while since we posted an Electro Bobble dev-blog and quite a lot has happened since the last one, so here’s an overview of what’s been going […]
Just a quick post this time to give a little teaser of the Electro Bobble title screen. We’ve decided to have a little fun and are building an animation that runs along […]
In the first State of Play blog post I briefly introduced our new game, Electro Bobble, which we recently started developing. In this post I’m going to go give a little more […]
As many of you know, it was the Rezzed PC and indie game show at the weekend down here in Brighton. Obviously being an indie studio, avid gamers and from Brighton, we […]
I thought I’d start our shiny new development blog off with a post about where we are at the moment, and where we’re planning on going as an indie game studio. As […]