State of Play #12
It’s been ages since you last posted an update, what’s going on?!
Well, things have been, and still are, changing here at Diado Gaming. For a start, because of irrelevant personal stuff, Diado Gaming is now just me, Dan. It was always just me on the technical side of things, the game design, code and artwork, and I was always the business owner, so nothing has particularly changed on that front, I’m just now also fully in charge of PR and that side of the business too.
Unfortunately, as part of that change has come the inevitable acceptance that Diado Gaming, as it stands at the moment, is no longer really viable as a full-time business without additional funding. So I’m at a point where I need to decide which direction I’m heading in. Diado Gaming is what I’ve wanted to do for years and I have invested pretty much everything into it, both financially and emotionally, but I’m not sure I want to pursue funding and go down that route. Equally, I’m not willing to give up, far from it! Instead I’m looking to move back into full-time employment (my CV is available here, if you’re interested), hopefully still within the game development industry, and definitely still in a creative software engineering role. That will allow me to do several things – work with other people, for a start, something that I’ve really been missing; Pay the rent, buy food, fun stuff like that; but most importantly, work on Diado Gaming projects in the evenings. It will also take a lot of the stress off and allow me to return to doing it because it’s something I love, rather than something I have to do, which can only be a good thing!
Wait, so where does that leave Less Than Three?!
Don’t worry, Less Than Three is still very much in development and will continue to be so until it’s released. When will that be? Well, once I’m happy with it really. I know, I know, that’s such an ‘indie’ thing to say, but it’s also something that I think is important. I’m going to take my time with Less Than Three, and all of my future games. I want to make sure that when they’re released they are what I wanted them to be when I started them, that they fulfill the vision that I have for them, and that they are well-rounded and, most importantly, fun games within their own rights.
So yes, Less Than Three development is still going on and I’m working on it whenever I get the opportunity. I still have a bunch of graphical assets that I want to create, a bunch of scenery to add, new pick-ups to code and then stuff like the Options screen to complete, but the rest is done. I’ll be updating the Less Than Three page with new screenshots and info over the next few weeks, but here’s a little preview in the meantime:
And ever onwards…?
Yep, and ever onwards. I’m planning to finish Less Than Three and then move on to the next things on my list, most notably refreshing the website and branding design and a moving forward with a concept that I’m currently prototyping that’s looking very promising. More on those after Less Than Three is released.